Update: Cubes Into Buildings
Now that’s more like it:
With Yena’s texture randomisation scripts integrated, I think it is now a much more useful level building tool – place a bunch of cubes, tag them as ‘buildingCube’, then hit ‘interpret’.
Perhaps most importantly, using this system you can construct a level out of cubes very quickly, and then just drive around in it to see how it feels and how it plays before actually committing to it and doing all the extra work of turning it into a proper level.
So it should increase the quality of the levels produced (assuming it is used in this way).

