Update: Cubes Into Buildings

Now that’s more like it:

Semi-Automated Tile-Based Level-Building System

With Yena’s texture randomisation scripts integrated, I think it is now a much more useful level building tool – place a bunch of cubes, tag them as ‘buildingCube’, then hit ‘interpret’.

 

Perhaps most importantly, using this system you can construct a level out of cubes very quickly, and then just drive around in it to see how it feels and how it plays before actually committing to it and doing all the extra work of turning it into a proper level.

So it should increase the quality of the levels produced (assuming it is used in this way).

~ by Inicus on July 31, 2011.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Connecting to %s

 
Follow

Get every new post delivered to your Inbox.